10) Ani-Mayhem (1996) - 3 Sets
The first anime-based CCG in the wake of Magic's release, Ani-Mayhem mixed Tenchi Muyo, Bubblegum Crisis, Oh! My Goddess, Ranma 1/2 and even an entire expansion devoted to Dragonball Z, all in one very large, very complicated play area. Ani-Mayhem involved playing locations from your deck to create the gameboard, then disasters that would help or hinder your team of characters. The complicated rules wound up dooming Ani-Mayhem, but it led the way with regards to mixing different licensed properties into one game.
Ani-Mayhem also coincided with Toonami taking off, which introduced a whole generation of Americans to anime for the first time. That was where I first started watching Gundam Wing....and G Gundam....but at least Wing is awesome!
9) Tomb Raider (1999) - 3 Sets + Quest Decks
Take a quick guess why this game found a successful niche upon first release. Go ahead. I'll wait.
Boobs. The answer is boobs.
Well, that's not entirely true, sure an entire game highlighting Lara Croft in things like her....Oceanographer outfit....was a way to get noticed, but amazingly, the Tomb Raider CCG had some really cool gameplay. In order to emulate the feeling of exploring a lost temple, or a forgotten palace, you would place down location cards and then move your character through the ever-expanding tomb. At the same time, your opponent is doing the same thing, and there were ways to make things worse for your opponent so that you'd be the Raider to win the race to the artifact.
With 3 major sets (Base Game, Slippery When Wet and Big Guns) and then a whole series of separate Quest decks that were ideal for solo play, the Tomb Raider CCG performed well,, just as an actual game. Rules for interacting with opponents were slim, and never really amounted to much, but as a game to play by yourself? Tomb Raider is still one of the best solo-play card games.
I think there's a joke to be made about the best way to enjoy Lara Croft is by enjoying yourself, but I'm too classy to make it.
8) Dr. Who (1996) - 1 Base Set
Unlike the previous two games, I never played the Dr. Who CCG. I did not become a fan until after....there was this one episode....I can't remember it for some reason. I even watched "Secret Diaries of a Call Girl" without realizing Billie Piper's pedigree of "most useless companion". The Dr. Who CCG was published in 1996, which makes it just under a decade from the Dr. Who revival taking off, and to say this was a blatant cash-grab during the initial CCG goldrush would be an understatement.
The game is widely credited as being one of the worst CCGs of all time with rules that make no sense. For example, when attacking, the attacker can pick the defender's character to block or the defender can choose a block if the attacker declines. That's very gentlemanly but also very stupid.
While I try very hard to be positive and upbeat, the 1996 Dr. Who CCG has no redeeming value. Even the artwork is horrible!
Just look away. The Dr. Who CCG can only cause you harm when you look at it. Which would make it the perfect thing for a Weeping Angel to be holding wouldn't it? You can't look at these horrible cards and the moment you turn away in disgust, you're dead.
7) 7th Sea (1998) - 2 sets, many small expansions and fan-made sets
I absolutely love AEG's stable of CCGs that they published in the late 90's/early 2000's. 7th Sea is a masterclass in pairing game mechanics and theme into a cohesive whole. Each player starts with a captain, and a ship, as you can see from the pairings above. Moving around the table means moving from sea to sea, each of which has its own perils based off the cards you to play to mess with your opponent or bolster your own crew. Combat includes ship to ship bombardments and boarding actions, with different characters having different abilities for each set of combat.
7th Sea got lost in the shuffle of AEG's other properties, a few which we'll get to after the page break. Just as with those other 'dead' CCGs from AEG, there is a HUGE fan following behind 7th Sea pumping out official fan sets to keep the game going. Check out the devotion over at 7thsea.info.





































